Hanging Out, Messing Around, and Geeking Out dealt, in part, with the devices, technologies, and worldviews experienced by the “digital generation.” Although my teenagers live under the same roof, their world is different from mine. I’ve long suspected…
What is meant by the term “digital media?” Why, it’s just all the new stuff that young people clamor for at gift-giving occasions. It explains why they weren’t really very interested when you invested in that beautiful, historically-accurate American Girl doll for their sixth birthday.
Today’s youth interact with digital media as they play, socialize, and study. Digital-plus-media includes and involves
- devices like cell phones, iPhones, Blackberries, PDAs, MP3 Players, iPods, the Xbox, and digital cameras:
- computer software such as Photoshop, and Machinima;
- platforms such as Facebook;
- applications that enable texting and chatting;
- digital audio, digital radio, Pandora, and podcasts;
- procurement — legal and questionable — via Internet vendors, iTunes, and downloading;
- digital video and television, webcasts , Hulu.com, SurfTheChannel.com, video-on-demand, Vimeo, and Comcast Season Passes;
- digital photography, YouTube, Photoshop, and Flickr;
- video games, anime, and massively multiplayer online roleplaying games like World of Warcraft.
Undoubtedly, I think of many more after publishing this post, but that’s a start.
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